Machinist

Machinist

EpicCrowd Control Heroes
ATK360
HP12,500
ATK SPD1,400
Move SPD325
Range10
ATK/Lv+17
HP/Lv+300

Hero Skill

Hammer Strike
Hammer StrikeLv.10

Deals True DMG equal to 750% ATK to 4 enemy Heroes, and applies Shocking Hammer effect on them for 3s. (Cooldown: 8s) *Shocking Hammer Effect: Reduces ATK SPD by 65% and is inflicted by Inhibit. Cannot receive healing, and converts 60% of healing received into DMG received (this DMG doesn't trigger DMG-to-HP Conversion effects). Passive Effects: 1. Immune to Disarm, Silence, and Inhibit 2. Reduces DMG received by 70% 3. When unleashing a skill, recovers HP equal to 50% of Max HP

Recommended Attributes

Community builds for Machinist

Submitted, reviewed and voted on by players in the Clasher Codex. These are recommendations from experienced players, often for a specific game mode, and are separate from the IGG top-player data above.

Machinist build analysis

Machinist is an epic crowd control hero. Compared with the other 11 epic crowd control heroes in the database, Machinist has modest base numbers for its class, so its value comes mostly from its skill rather than raw stats. Among top players, the most settled part of the build is trait (Accuracy, 50.7%) and the least settled is pet (Colorful Fireworks, only 4.7%), so the pet slot is where you have the most freedom to adapt.

How settled is each slot?

The pick rate of the most popular option shows how much top players agree. Machinist's top talent, Revive, is picked 31.9% of the time, which is 7.4 points more settled than the typical hero (median 24.5%).

Slot Top pick Runner-up Verdict
Talent Revive (31.9%) Sacred Light (7.9%) clear favourite
Insignia Empower Insignia (26.0%) Revitalize Insignia (11.8%) contested
Square Insignia Winged Rebirth Insignia (34.8%) Fairy Circle Insignia (7.0%) clear favourite
Equipment Holy Conviction (13.4%) Malaise (5.8%) no consensus
Trait Accuracy (50.7%) HP (16.4%) near-universal
Pet Colorful Fireworks (4.7%) Colorful Fireworks (M) (3.1%) no consensus

Near-universal is 50% or more, clear favourite 30–50%, contested 15–30%, no consensus under 15%. When a slot is contested, the runner-up is usually a reasonable substitute if you don't own the top pick.

Stats compared with other epic crowd control heroes

Stat Machinist Peer median Rank vs peers Rank overall
Base ATK 360 400 10 / 12 78 / 208
Base HP 12,500 13,500 10 / 12 50 / 208
ATK growth per level 17 20 11 / 12 86 / 208
HP growth per level 300 310 9 / 12 52 / 208
Attack interval (lower is faster) 1,400 ms 1,400 5 / 12 117 / 208
Move speed 325 315 1 / 12 20 / 208

Across all 208 heroes of every rarity, base ATK ranks 78th of 208 and base HP ranks 50th of 208. Its skill has a 8s cooldown. It also has passive effects that work without using the skill, listed in the skill description above.

Heroes with similar builds

9 other heroes share Machinist's core pairing of Revive + Empower Insignia: Celestica, Ol' Smoky, Shysickle, Po, Bloodshed, Mystrix, Melody, Puppeteer, and 1 more. If you're rebuilding one of them, the same talent and insignia usually carry over.

Looking at every slot, not just talent and insignia, these heroes' builds overlap most with Machinist's:

  • Bloodshed (epic, defensive): overlap score 266, same top talent (Revive)
  • Master Zenastra (epic, support): overlap score 265, same top talent (Revive)
  • Fang Huntress (epic, offensive): overlap score 261, same top talent (Revive)
  • Origamist (epic, support): overlap score 257, same top talent (Revive)

Overlap score adds up the shared pick rate across all six slots. 0 means nothing in common, and 600 would mean identical builds.

Data source: base stats, skill text and pick rates come from IGG's official Castle Clash hero data, which reports what top players equip. The rankings, consensus ratings and similarity scores above are calculated by CastleClash Builds. See the methodology for details.